That time I got stuck in a stone
꧁ Pick - Fight - Upgrade - Repeat ꧂
You are stuck in a stone and adventurers are trying to pick you up and use you on their quest. But you are picky and your're trying to resist getting taken away by just anyone. You want a REAL adventurer to carry you. When you find your chosen one, you await their inevitable death, while absorbing the blood essence of slain monsters, strengthening your power to find an even more worthy hero.
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꧁ Lore ꧂
You are a sentient weapon lost in the woods, waiting for a worthy adventurers to pick you up and slay monsters once again.
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꧁ Controls ꧂
WASD / Arrow Keys | complete combos |
Space | pick the current hero |
M | Toggle all sounds |
Mouse | navigate the upgrade menu |
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꧁ Features ꧂
- rythm-game-esque combos resist heroes to not get picked up by weaklings
- endless scaling for incoming heroes and enemies
- upgrade system with no upgrade level limit
- idle combat as you are the weapon, not the wielder
- elemental types for enemies and your dealt damage
- self made icons and characters which includes the weapon, heroes and upgrade icons
- a little bit of camera work complimentary to the animations
- a little bit of music and sounds with the option to turn it off, as it might get repetitive :P
- fast forward don't waist time waiting for the hero to die, speed up combat after 2 runs
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꧁ Things we had planned, but couldn't implement or fix in time ꧂
- more sound effects
- pause menu
- game saves and loading
- day/night cycle
- particle effects for elemental damage, crits or similar
- runes system which would act as active abilities for you to use during combat
- different weapons, the system is technically implemented, but we decided to keep it simple with one weapon for now
- multi enemy "wave" fights with ranged enemies
- boss enemies
- more hero sprites
- custom enemy sprites
- last minute changes to sprites broke animations a little bit
- exporting the project to WebGL broke a few internal connectors and sounds
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꧁ GDD ꧂
Published | 3 hours ago |
Status | Prototype |
Platforms | HTML5 |
Authors | HeroYui, Captain Maulber, Vacoon |
Made with | Godot |
Tags | 2D, Fantasy, Idle, No AI, progression, Prototype, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard |
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