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That time I got stuck in a stone » Devlog
Hey there,
we implemented a few features and improvements based on your feedback. Have fun and keep the feedback coming.
Patch-notes
Features
- Add Save and Load
- You can now save and load games. You need to persist it yourself, but this way it is super easy to share the save game with your friends.
- Add run recap
- Some more stats for you nerds out there.
- Add damage numbers for all elements
- MORE numbers
- Add Slime and Wave counter during the fight
- Even more numbers
- Add Essence display to fight UI
- Did we mention more numbers already?
- Add button to kill the hero
- Some of you got stuck in an endless battle of evasion. That will no longer happen, but here is a button if you get stuck anyway.
- Improve essence absorption feedback
- The sword sucks up the essence, not the hero.
- Add Long-press to upgrade UI
- No more click click click click click click click click click click click click click click click click click click click click click click click click
- Turbo mode can now become even more turbo as you play
- Turbo mode goes brrrr
Balance
- Improve early hero progression
Bug fix
- Cap crit rate upgrade at 100% crit rate
- There is no multi crit, sorry.
That time I got stuck in a stone
You are a sentient weapon lost in the woods, waiting for a worthy adventurers to pick you up and slay monsters again
Status | Prototype |
Authors | HeroYui, Captain Maulber, Vacoon |
Tags | 2D, Fantasy, Idle, No AI, progression, Prototype, Singleplayer |
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